Out of Continuity: Happy New Year - Lost Chapters - Latest Sprites: Forte

Guardian Blues - Pt 2
Posted on Wed Oct 27th 2010 at 11:00pm

Author Comments:
Posted by RyanMC on Wed Oct 27th 2010 at 10:28pm
I know things have been more stable in recent years, and many fans have come up with many intersing theories to explain some of the discrepincies. But that doesn't change the fact that the descepincies exist without an official explaination... not that I it's a big deal, but I do find it amusing.

Author Comments:
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User Comments:
Posted by Fraud (Guest) on Wed Oct 27th 2010 at 11:09pm
Sonic games are famous for their discontinuities, at least in the Sonic Adventure/Shadow the Hedgehog/Sonic Heroes era.

Posted by Thrack on Wed Oct 27th 2010 at 11:10pm
That explains why there were once 8 emeralds. (Well, in the sense that the characters know just as much as we do. Knuckles wasn't actually able to explain anything here, unfortunantly.)

Posted by Angel85 on Wed Oct 27th 2010 at 11:20pm
actually, given the cleaving plains of emeralds, it would be extremely difficult if not impossible to cut one in the shape depicted in the recent games.

Posted by Grey_Wolf_Leader on Wed Oct 27th 2010 at 11:25pm
The reason that there are so many inconsistencies?
SEGA let their American and European divisions make up their own regional continuity, which is why we have Sonic SatAM/the Archie comics, the British Fleetway Comics, the Mangas, the TV shows, everything that doesn't make sense. When Sonic Adventure came along, they canonized and synchronized everything according to the Japanese incarnation. Which is really sad, since the Sonic SatAM continuity was by far and away the most vividly, engaging, and well-thought out continuity of the lot.

Posted by BreakerLOLZ on Wed Oct 27th 2010 at 11:27pm
Would've been funnier just to go all-out and mention the Time Stones and Chaos Rings while you were at it.

Posted by Samurai pizza hedgehog on Wed Oct 27th 2010 at 11:42pm
I just noticed that protoman has darker shading now

Posted by HiAndrom0n on Thu Oct 28th 2010 at 2:20am
As far as I know they turn emotion and willpower into energy.And are very 'chaotic' indeed.

Posted by Aurax (Guest) on Thu Oct 28th 2010 at 10:25am
Proto REALLY should have given a csi:Miami shades twist to that.
@Heroofcomedy from last page
Then what do the monsters and their pens get stuck with?

Posted by eDiT mAsTeR (Guest) on Thu Oct 28th 2010 at 2:27pm
The Sonic Continuity isn't that big a deal. Hell, it's no different than Mario's. The emeralds were always just different sprites, that's all. And the whole Sonic 1 issue is just that Eggman managed to find 6 of the seven emeralds, that's all.

Posted by Hero of Comedy on Thu Oct 28th 2010 at 4:44pm
Another weird thing is why they're all called emeralds.
Emeralds are normally only green.

The monsters are killed by heroes to stall them while the bosses carry out their plans.
The pens are just the monsters beds and toilets in the same spot.

Posted by Reign of Chaos on Thu Oct 28th 2010 at 5:06pm
Actually, that's a misconception. There are emeralds of more than just green, green's just the most common.

Posted by 2Lazy (Guest) on Thu Oct 28th 2010 at 5:22pm
I think there were always seven of them, that's why Sonic couldn't become Super in the first game. He was missing one, but didn't know it.

Posted by Dark-Chaos on Fri Oct 29th 2010 at 9:36am
Actually Fleetway's was regarded as the most evolved and engaging story of the liscened material. It's plots and stories were amazing when it got into it's run, all while keeping ahead of Archie that took several years to catch up where Fleetway officially ended.

SatAM is simply the most well known. But SatAM is just in regards to the cartoon based on the Archie comics, a lesser form of it. The reason why it's held in such high regard? It was darker and more mature... and it's only competition of the time was Adventures of Sonic the Hedgehog and Sonic Underground.

If you remove the licensed material and go just with official material, all three major areas. Japan, Europe and America all had their own individual stories for the games in the manuals, for those that even read them. Adventure onwards merged it all and not just the japanese one. Otherwise Eggman would only be Eggman. Yes they stopped calling him Robotnik, but they still called his Grandfather Robotnik through it all.

Posted by Kris the Demon on Sat Oct 30th 2010 at 2:14pm
"That's not an emerald Bean, that's a chew toy!" (Not For Resale)

Posted by Fire Wheaver on Sun Nov 21st 2010 at 4:54pm
Depends on how the author wants it.

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